Adventurers from all over the land have gathered to gain their share of Fame. Only the greatest adventurers can successfully tame creatures, defeat the sinister bosses, and collect the Fame and fortune that goes with it. So naturally, you and your fellow adventurers have challenged each other to see who can become the most famous.
I designed the entirety of the game. Taking inspiration from Pokemon, and popular deck-building games (such as Dominion).
What I learned about was mostly was prototype and test as much as you can. Often times I could be found cursing myself over simple balancing issues that could have been resolved had I spent more time playtesting rather than theorizing the game.
My dog Sparky is a game made in the Twine game engine that tells the story of Carol Thompson, a 16-year-old girl that lives alone (with the exception of her dog Sparky). The story was created to show the trials and tribulations of owning a dog. While it is heavier than reality, hopefully the story still conveys the lengths some are willing to go to save their loved one.
I designed the entirety of the narrative experience using both Twine and some HTML/CSS. Taking inspiration from Dante's Inferno, and my own lovable furry companion.
I learned to add more descriptive narrative. With text adventures, the more richly you can describe your characters and your environment, the more you will draw your reader in.
This project was my group's final semester project in our flash production class. I helped with the game design and I managed a small team of programmers while helping out with the mechanics for the game. The framework was Flash CC and the codebase was written in ActionScript3.
On the project I worked as the team's lead programmer on the game, ensuring all game mechanics worked properly and maintaining organization and progress with the programming team.
The most important thing I learned on this project was how to lead a team. Before this project I mainly worked alone but when I did work in a group everyone would have there own roles and work together.
This project was different because I was leading my own team of programmers. It definitely wasn't easy being my first time leading a group on a game but it was fun and I enjoyed doing it. I also learned about Android device functionality such as sending vibrations as haptic feedback. To do this I had to learn some XML and integrate it with Flash CC.
Eye is a project created with both Maya and Mudbox. This is the second 3D model I have created and I made it as an asset for a personal project that I am working on.
In this projected I modeled the eye in Maya and then I took it into Mudbox and added the details along with the textures.
This is the first time I have used Mudbox so I learned a lot about that program and modeling in general.
This is the final rendering of a pokeball I made in the 2015 edition of Maya. This project is a bit different from what I normally do but it was very fun and taught me a lot about 3D modeling.
For this project I created the pokeball using spheres and then changing the material depending on which pokeball I modeled.
In this project I learned about Maya in general and how to set the models for final rendering.
This project was something I started as I was making the 3D model of an eye. Specifically this is one of the textures I created for the 3D eye.
By utilizing various effects in photoshop I was able to create a realistic eye along with a unique iris and some blood vessels.
What I learned about was mostly different effects in Photoshop. What was really cool about the project is that I mostly work on code or internally inside of game engines rather than art asset creation so its always fun to step back and make some cool assets for my projects.
A design challenge was issued to make a fan based project. In this project I decide to take a twist on the first episode of Yu-Gi-Oh.
The Blue-Eyes White Dragons were hand drawn and by utilizing various effects in Photoshop I was able to create lightning and an aura effect on the dragons.
What I learned about was mostly different brushes in Photoshop. It was my first time trying to draw in Photoshop so I had to learn how to create brushes that would replicate the tools for drawing in real life.